1XiovanniMon 14th Jun 2021
2xMightyMatt14xMon 14th Jun 2021
Honestly, based on how they spoke about the game this might not be terrible. The previous director and others kept mentioning how it’s a beautiful world but they “don’t know what game it is yet”. Maybe this change will give it an actual direction so they know what game they are making now.
3ChaudyMon 14th Jun 2021
It’s cool, take you time. Just make it a good game.
4FatalBubblesMon 14th Jun 2021
@xMightyMatt14x You nailed it, couldn’t agree more.
5abe_hikuraMon 14th Jun 2021
The last time they spoke about this, they wasn’t even sure it what sort of game it was going to be. So it being rebooted and slipping to 2024 seems right.
Of all the games that MS announced last year and this, If there was one that was going to get the “scalebound” treatment, i’d pick Everwild, simply because we know nothing about it.
6blinx01Mon 14th Jun 2021
And this is why you should never announce games that are so far off.
7ThomGeeMon 14th Jun 2021
oh god, im having metroid prime 4 flashbacks
8The_New_ButlerMon 14th Jun 2021
Sad that this game is a long way out but that isn’t based on this comment.
It is a game that had all the hallmarks of being a little lost and as much as I’m eager to see what it might be I’d rather wait and get a good game.
I do feel like Rare more than any MS studio might need a little more management right now.
9themightyantMon 14th Jun 2021
@Chaudy “It’s cool, take you time. Just make it a good game.”
It’s a great dream, but the cold reality is that sometimes projects just aren’t good enough and should be stopped. Many games don’t release for this reason.
I sincerely hope this isn’t the case for this game, but if it is, for the team as much as anyone else, the sooner they find out the better.
10BearyBadMon 14th Jun 2021
I really wish the industry practice was to only show off things within a year of anticipated launch. I understand that it’s done for “reasons” but sigh
11armondo36Mon 14th Jun 2021
I don’t know if this is true, but if so I can’t say I’m surprised. They literally said they didn’t know what the game was even about. Not only is that a bad sign, but admitting it is worse lol
12armondo36Mon 14th Jun 2021
@BearyBad totally. I’m old enough to remember when you rarely heard about a game more than a year before it dropped, and often 6 -8 months before. I much prefer that to the 3-4 year heads up we’re constantly getting now.
13NEStalgiaMon 14th Jun 2021
Not surprising but as everyone said, this is a game the studio didn’t even know what it was. It seemed like a creative project for emotional art without ever figuring out what gameplay is actually supposed to be associated with the pretty world.
I’m sure the game was started out to be a Media Mollecule-like creative “experience” rather than a “game” – but instead it just became more of an art expo. Maybe they can make a game out of it but I see this as kind of a vaporware pipe dream more than a real product for now.
14NEStalgiaMon 14th Jun 2021
@armondo36 The problem is they started the 3-4 heads up (ok, lets be real, Sony mostly started that, though it did occasionally happen for popular franchises before them. Dragon Age was a web page on Bioware’s website shortly after Baldur’s Gate 2 released. They wanted everyone to know they were working on the spiritual successor of Baldur’s Gate. Then Interplay scrwed them, then they ended up doing ME and Jade Empire for MS, then only got back to DA many years later.), and then after that it was caught in a cycle that to have new news they had to reveal things that weren’t even started yet, because they already announced this year’s news 4 years ago.
15Trmn8rMon 14th Jun 2021
Oh Rare, how far you’ve fallen…
16BearyBadMon 14th Jun 2021
@armondo36 fully agree. I think the companies’ outright lie to build the hype sometimes. Xbox might be the most guilty in my mind but an example is God of war Ragnarok, like no one thought it was possible with the year Sony stated and surprise surprise it was pushed.
17BdbradyMon 14th Jun 2021
Anyone else concerned about Xbox’s managing of their games? Halo, Everwild, Scalebound, etc, canceled, rebooted, significant delays. I’d love for them to get better mangers in to keep things on track.
18BlueOceanMon 14th Jun 2021
@themightyant However, they don’t have to ditch everything. They can use the art and assets to make any kind of game so there is no need to cancel the project and erase the files, especially because it looks Disney and brings some needed variety.
19The_New_ButlerMon 14th Jun 2021
@BearyBad Virtually every game Sony releases gets a delay, it is practically part of the marketing cycle for them now. There is always a delay for ‘more polish to deliver the quality you expect from our games’.
Dreams was announced with the PS4.
20The_New_ButlerMon 14th Jun 2021
@Bdbrady And yet if they interfere in any way you get people telling them they need to be hands off like Sony.
21themightyantMon 14th Jun 2021
@BlueOcean i’m not saying they should. Just saying that sometimes knowing when to cut your losses on a troubled project is the best option.
Unannounced games get shuttered or adapted all the time.
It’s much harder when a game has been announced and had so much relative screen time than something that was never announced.
It always came across that even they didn’t know what they were making, other than a stunning Fern Gully/Avatar type ideal.
Still I hope they manage to make it work, it looked utterly unique.
22BlueOceanMon 14th Jun 2021
@NEStalgia I’m not sure that it got rebooted. Rare said after the first trailer that they don’t know what to do with the “game”. They wanted to do something online and cooperative and if the director left they can do what they haven’t done until now, make a game. It’s a bit sad that Rare will be focused on this single game for many years after many years focused on Sea of Thieves when they have so many IPs.
23BlueOceanMon 14th Jun 2021
@themightyant The point is, they didn’t know what to do about it since they first revealed it (someone interviewed them about it) so it’s not something new. Now they just need a new direction and know what to do with what they have, and what they have is the art and assets and ambiguous ideas about the world and its spirits. They can just make a game, any kind of game, with that Disney style and that will be good for the Xbox game library.
24BdbradyMon 14th Jun 2021
@The_New_Butler I agree, but Sony seems to have a balance between letting teams have creative freedom but not letting them get lost in the weeds. I don’t know if that’s from hiring good people to manage or from being more hands on with deadlines and builds.
I want them to release amazing games without having to delay and reboot them frequently.
25themightyantMon 14th Jun 2021
@BlueOcean Sure but don’t you think that is a little messed up? Lets make the whole game for years and only much later start figuring out how to make… you know… an enjoyable gameplay loop and turn into an actual game!
I get that it is a unique project so maybe the normal rules don’t apply as much, but it seems like a disastrous strategy from the start to me.
Regardless, as I said, I hope they make it work.
26The_New_ButlerMon 14th Jun 2021
@Bdbrady I think some of this stuff takes time to be honest. Sony have basically been building and developing these studios and IP since the PS2 days. You can see in a lot of their first party games that they share experience/assets/mechanics etc (I even think the clicker sound effect from The Last of Us has been borrowed for R&C Rift Apart).
MS – and they only have themselves to blame didn’t think it was important to have huge investment in their own studios and basically dropped the lot at the beginning of the X1 gen, so now they are on a massive rebuilding program.
It will take time to get things right.
27BlueOceanMon 14th Jun 2021
@themightyant I don’t think that it’s the best strategy either. As @NEStalgia, I believe that they focused on the art first and then wondered what to do with the nature, spirits and ambiguous gameplay ideas like online cooperation. They can basically make any kind of game with this art and even ditch the online ideas and make a single-player adventure which is what I would do!
28BdbradyMon 14th Jun 2021
@The_New_Butler I get that and I’m going to keep my Series X and Gamepass Ultimate sub, but it’s just frustrating seeing them year after year keep us waiting “till next year.” I’ll wait, just getting old.
On another note, I hate acquisitions as consolidation hurts gaming competition (IMO), but why haven’t they bought Moon Studios!
29themightyantMon 14th Jun 2021
@Bdbrady @The_New_Butler “I think some of this stuff takes time to be honest.” You’ve both made good points, it’s an interesting discussion, but I think this is the fairest assessment.
I get the impression that while Sony is mostly hands off creatively they have a pretty tight leash on budgets, timescales and hitting milestones. Not on every project of course, but in general most of their studios launch at a relatively good rate, at a high standard. That last at least is clear to see. But as you rightly said some of this is time and trust and getting the right people in place.
@Bdbrady I get your frustration too. Though I though E3 was a success for MS, particularly Game Pass, many of the games I want most aren’t going to appear until 2022, 2023 (and likely 2024), that is a little disappointing. (Though I’m glad they didn’t show them if they so far off)
Re: Moon Studios. Because they don’t want to be bought! They’ve said as much, they’re proudly independent. (though that can change quickly with the right offer or correct timing)
30themightyantMon 14th Jun 2021
@BlueOcean I’ll take that single player one please too!!!
31chicken_chaserMon 14th Jun 2021
Hope it becomes a single-player game with the same art design.
32ThaliardMon 14th Jun 2021
Does anyone remember Wild or B.C.? I feel like these nature-themed games never come out. I feel like I’m forgetting another game, too.
33Ryu_NiiyamaMon 14th Jun 2021
34IronMan30Mon 14th Jun 2021
Eh, since this isn’t coming from MS I’m not going to react as if it’s confirmed.
35NEStalgiaMon 14th Jun 2021
@themightyant I was once told by a dev that bad things happen when the artists run the company. They were referring to (old) Blizzard at the time. Before Blizzard North got torn apart and D3 re-imagined as WoW.
I sense that’s what’s happened to Rare. Nintendo has a very very “manufactured product” approach to game design. The design a gameplay loop FIRST in isolation, no brand or art of any kind attached. Then when they flesh out the gameplay they assign or create an IP for it and design the art around the play. That’s their secret sauce. But “artist-driven” companies often come up with an art, design, theme, world, environment, characters, systems first, and then try to shoehorn gameplay into their creation. Everwild looks like the text book example of “why you shouldn’t let artists run the game company.”
If somebody grabs them and forces them into a 343-like refocusing, Everwild will be a forgotten memory with a new name and a real game behind it. If not….well…I can’t wait for the DF comparison between it and Deep Down.
36John117Mon 14th Jun 2021
Healthiest to consider this a write off and go in expecting the worst. If I went to work and started writing code without having an idea of what I was making I doubt it would turn into a worthwhile script or program.
37ResidentstevenMon 14th Jun 2021
Really annoys me what Microsoft did to rare they imo should be at naughty dogs level by now and they are not. Stupid pirate game all those great franchises wasted imo messed up banjo, what happened to killer instinct, stuck doing dumb Kinect games ?♂?. The list goes on they have to get other studios to make there games now, Microsoft should close them down they are just a shadow of there former self now .
38HalucigensMon 14th Jun 2021
Sea of thieves is an amazing experience. Loved the banjo series and viva pi?ata. We all got time to wait. Would love to see a mix of sea of thieves and viva pi?ata. Some ever growing nature hike!
39pip_muzzMon 14th Jun 2021
It’s ridiculous that for all the amazing things Xbox is getting so right lately, they still after 20 years can’t get anything right with Rare. I remember articles a few months ago stating how they had a world designed for Everwild but no gameplay direction?!?! Absolutely bonkers. The best thing Xbox have done with Rare was to re-release their old Nintendo catalogue onto the console. I absolutely used to love Rare back in the day, but they are just currently dead weight in the Xbox family.
40eduscxboxMon 14th Jun 2021
I don’t think everwild ever got a release date that being the case there is no such a thing as delay for games that never had a release date to begin with. Xbox is in a position they can release Everwild in 2024 with no problens as they have plenty of studios with projects in the works. 2021 has pretty good games coming in psychonauts 2, halo infinite, fh5 and flight sim, 2022 is packed with new games, including new first party IPs like, RedFall, Starfield, Contraband. 2023 is expected to have Perfect Dark, Avowed and others.we didn’t see compulsion new project yet, so there is that too. Everwild can take the time it needs, Xbox will be just fine.
41ZochmenosTue 15th Jun 2021
Game that never existed continues to not exist?
42LX_FENIXTue 15th Jun 2021
Rare really is just clueless when it comes to anything that isnt sea of thieves
43themightyantTue 15th Jun 2021
@NEStalgia “bad things happen when the artists run the company.” in 90% of cases (made up stat) this is true, across all forms of group produced art.
There are the 1%, usually seen as the Auteurs, who have enough knowledge in other important skillsets (like marketing, finance, trends, etc.) to sort of get by and not flush it all down the drain.
Then there’s the 9% of artists/creatives in control who are smart enough to hire enough smart people around them, and crucially listen to them, to stop them from themselves.
But it’s a tricky one as i’d love, in theory, to see more games that were artist/creative led and broke from the typical design by committee conventions.
This is more prevalent in the Indie and AA space, with smaller budgets and (sometimes) lower risks and is why I love indies so much. Generally more creativity and risks.
It’s also what I’ve loved about Xbox, Sony (and others) supporting so many developers to make their creative visions, while keeping a careful guiding hand over the project, and assisting where needed.
Tap here to load 43 comments