navigation:Home >activity >[Astroneer]INTERVIEW: ‘Astroneer,’ Exploration, and Community with Joe Tirado

[Astroneer]INTERVIEW: ‘Astroneer,’ Exploration, and Community with Joe Tirado

Time:2021-07-09 12:58:48

  Reading Time: 2 minutes

  

  Astroneer?came out last year from System Era Softworks, and since it’s official release in February of this year, has grown a loving community and win multiple awards at?SXSW Gaming 2019 and the Webby Award, as well as other showcases and conventions. At PAX West, we spoke with Joe Tirado, communications at System Era Softworks about the game’s success and how it’s continued focus on exploration and community.

  If you aren’t familiar,?Astroneer?is a sandbox exploration game which features drop-in, drop-out co-op and survival-like aspects in a beautiful and whimsical science fiction world. Taking place in the?during the 25th century’s Intergalactic Age of Discovery, Astroneers explore the frontiers of outer space, risking their lives in new and unexplored environments to unearth rare discoveries and unlock the mysteries of the universe as they move from planet to planet. In Astroneer players can work together to build bases and vehicles and manipulate the terrain to create anything you can. Dig or build, a player’s creativity and ingenuity is the key to getting the most out of the game which fuels the exploration aspect.

  

  As Tirado explained, the goal of the game is to teach players to explore, not exploit the planet. Having actively decided to not include weapons and combat in the game, the developers behind?Astroneer?have created a game that facilitates co-op play, ingenuity, and exploration without forcing combat like other sandbox survival games. In fact, the focus of the game is to always push the player towards science and research, distinguishing itself from other space games and solidifying themselves as one of the best community play games out right now.

  With exploration and community as it’s focus, Tirado explained that the removal of friction in gameplay is one of the important aspects that the developer team focuses on crafting in?Astroneer?isn’t a job and the new additions of glow-sticks and the jetpack in the upcoming update are here to help players play, while removing some of the grind. As Tirado explained,?Astroneer?is a toybox for the players, not work, like others in the game-type.

  For the entire interview, hit play on the audio above.?Astroneer?is available now on Steam, Xbox One, and is coming to the PlayStation 4 in November of 2019.

   Matt Donahue( Co-Founder )

  Matt is co-founder and CEO of BWT. He is also host of our flagship podcast and games partnership lead, coordinating gaming news and PR relationships. He is also responsible for creating the site’s content strategy plan and keeping the lights on.

  Click to share on Twitter (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Pocket (Opens in new window)Click to share on LinkedIn (Opens in new window)MoreClick to print (Opens in new window)Click to email this to a friend (Opens in new window)Click to share on Skype (Opens in new window)Click to share on WhatsApp (Opens in new window)Click to share on Telegram (Opens in new window)Like Loading…

Tag:

COPYRIGHT@2021  http://www.mtitao.com

007 Games